How it gets harder
Seven worlds, five puzzles each. Each world adds one idea.
Wizard's Magic Scales is a puzzle game that teaches children to solve equations. They do it by keeping a pair of scales in balance.
Every puzzle shows an equation on the wizard's scales. The left side sits on one pan and the right side on the other. Somewhere in the equation is a hidden number, x.
Your child picks a spell: add, subtract, multiply or divide. They choose a number and cast it. The spell lands on both sides at once, so the scales stay level. A few spells later, x is on its own and the other pan shows what it is worth.
This is equation solving, the core of school algebra. The one rule your child uses, do the same to both sides, is the rule teachers teach. The game makes that rule something they can see and try.
They are also learning which move undoes which. Subtracting undoes adding. Dividing undoes multiplying. A square root undoes a square.
There are no opponents and no other players. Your child plays alone, at their own pace.
The wizard is their guide. He opens each world with a line about the new idea and offers a hint when asked. Each of the 35 puzzles has a named spell, from Leaf Whisper to Celestial Crown. Solving a puzzle in the fewest moves adds that spell to their spell book.
Seven worlds, five puzzles each. Each world adds one idea.
| World | New idea |
|---|---|
| Enchanted Forest | Adding and subtracting |
| Ice Keep | Multiplying and dividing |
| Volcano Forge | Two spells in the right order |
| Crystal Caverns | Brackets |
| Shadow Spire | Squares and square roots |
| Mirror Marsh | x on both sides |
| Sky Observatory | Rearranging formulas with letters only |
The first puzzle in each world is easy on purpose. The fifth pulls the idea together. In the first five worlds the numbers change every time, so replaying is fresh practice.
A wrong move is not marked wrong. The equation just gets messier, the scales wobble, and the wizard says, "Hmm, that made it trickier — try a different spell!" Your child casts another spell and carries on.
Every move is kept in a step-by-step log, shown when the puzzle is solved. Your child can see exactly what they did.
Hints are always available. Using one means the puzzle can earn two stars at most, not three.
Up to three per puzzle. Three for the fewest moves, fewer for taking longer.
A collection of the spells earned with three stars.
Seven backgrounds for the world map, unlocked by casting more spells.
Endless practice with new equations, in three levels: Apprentice, Journeyman and Wizard. It opens after the Volcano Forge.
There are no coins, no shop and nothing to buy inside the game after the one-time unlock.
Text size, a dyslexia-friendly font, high-contrast and colour-vision modes and reduced motion are all in the game's settings.
Accessibility statementThe game runs in a web browser on phones, tablets and computers. Nothing to install. On a phone it plays upright.
The Enchanted Forest is free, with five puzzles and no account needed.